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21 Jun 2011

Roman Villa

An exercise in simple modelling and UV texturing. Trying to get a realistic look and believable architecture. Made in Maya one evening.  Also check out my tudor textured buildings here.


2 comments:

  1. While the model is rather simple I think the texture is great. How did you go about making the texture?

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  2. The model is designed to be low poly but high detail - my holding back for the games industry and a good exercise in texturing. My UV mapping was rusty so I used this as a good refresher. It's all made in Photoshop with mixture of found images and textures. image map and bump map only.

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